El usuario @Rhellion en Twitter nos ha dejado la siguiente información:
Vamos:
-Nuevo sistema.
-Continúa el Fin de los Tiempos.
-Interesados en facilitar la entrada de nuevos jugadores.
-Los clientes ya existentes podrán usar sus miniaturas y añadirlas a la Era de Sigmar. Si una miniatura se vende ahora, se podrá usar en la Era de Sigmar.
Y lo interesante. En MB ha aparecido esto que viene de BoLS.
Traduciendo que es gerundio:
"He tenido la oportunidad de pasar unos 20 minutos con el próximo libro Age of Sigmar, de A. Lanning (novela, no el juego), que habla de cómo quedó el mundo tras el Fin de los Tiempos. El prólogo aclara que Sigmar sobrevive y todo el argumento ocurre tras el Fin de los Tiempos. Nada de lo que he leído sugiere ningún viaje en el tiempo. Sólo es una continuación de la historia en una escala más grande. Creo que es seguro decir que el juego del mismo nombre sigue la hstoria del libro y no plantea un trasfondo totalmente diferente.
En el prólogo, Sigmar sobrevive y atrae los vientos de la magia a través de la disformidad. En el proceso, las corrientes puras de la disformidad se manchan con las personificaciones de los vientos: los Encarnados. Así nacen ocho dioses menores. Pero la mayor parte del libro no es sobre Sigmar o los dioses Encarandos, directamente. Únicamente tres capítulos, por lo que pude ver, están escritos desde su perspectiva. El resto del libro es una aventura de fantasía normal. Sigue la historia de Martellus Mann, un maestre de la Reiksguard que murió en el Fin de los Tiempos pero que renace en los Salones de Sigmar. Luego me salté varios cientos de páginas y no sé qué pasó después, pero en el medio del libro Mann ha conseguido reunir una gran partida de héroes de muchos reinos y realidades. Buscan algo conocido como el Molino del Espíritu o el Molino de Almas o algo así. Estoy seguro de que hay varios mundos y de que el protagonista puede viajar entre ellos pero no leí ningún capítulo en el que esto se describiera en primera persona y no sé si esto es parte del juego. A mitad de libro hay una gran traición, los Salones de Sigmar son asediados por los dioses del caos, los encarnados luchan contra los encarnados y son expulsados de la disfromidad. Mann empieza a buscar a Sigmar seguro de que ha renacido en algún sitio. La segunda parte del libro se desarrolla en un mundo llamado Regalia. Y aquí es donde se pone interesante. Regalia es el único reino o área con mapa. Parece el Viejo Mundo o la Tierra y tiene regiones y ciudades familiares, pero hay grandes cambios. No existe Ulthuan, sino un enorme puente de tierra que conecta Canadá con Escandinavia. No hay ciudades élficas ni enanas, y sí nombres extraños en América y África que no encajan con ninguna de las razas existentes. No existe el Imperio, pero muchas de sus ciudades, como Middenheim o Nuln sí que están. Hay más cosas que puedes deducir del mapa si supones que representa el entorno del juego, lo que creo que hace. Mann finalmente llega a Heldenheim que está construida en las Montañas del Fin del Mundo justo a tiempo para presenciar la coronación del emperador Karl Franz, que anuncia su plan de conquistar todo el mundo. Mann cree que ha encontrado a Sigmar y el libro va al epílogo, donde Sigmar está encadenado en algún sitio y empieza a menguar, pero entonces sonríe y proclama que su gran obra de eliminar al Caos de una vez y por todas ´solo acaba de comenzar. Jura conquistar la disformidad.
Creo que es obvio que el juego estará ambientado en este nuevo mundo. Por qué harían una novela sobre un mundo que no usen en el juego? No he visto ningún material del juego en sí."
I had the chance to spend about 20 minutes with the upcoming book Age of Sigmar by A. Lanning (a novel, not the game) that deals with the aftermath of the end times. The prologue makes it very clear that Sigmar survives and the whole plot takes place after the end times. Nothing that I have read suggests that there is any time travel involved. It is just a continuation of the story on a much broader scale. I think it is safe to say that the game of the same name follows the story of book and doesn't establish a totally different setting.
In the prologue Sigmar survives and pulls the winds of magics through the gap into the warp. In the process the pure untouched currents of the warp are tainted with the personifications of the winds - the Incarnates. This is the birth of eight new minor gods. But most of the book is not about sigmar or the incarnate gods directly, only three chapters as far as I could see were written from their perspective. The rest of the book is an ordinary fantasy adventure story. The book follows Martellus Mann, a reikguard quartermaster who was slain in the end times, but is reborn in Sigmarshall, the domain of Sigmar. I then skipped some hundred pages forward so I don't know what happened in the aftermath, but in the middle of the book, he has gathered a large party of heroes from many realms and realities in a quest for something called the spirit mill or soul mill or something like this. I know for sure that there are several worlds and that the protagonist can travel from one to the other but I didn't read a chapter where this was described in person and I don't know if this is part of the game world. In the middle of the books there is a huge betrayal, sigmarshall is under siege by the armies of the chaos gods. incarnate fights against incarnate and all are cast out from the warp. Mann starts a search for sigmar in the believe that he was reborn somewhere. The second half of the book is set on a world called Regalia. And here it gets interesting: Regalia is the only area/realm/world that has a map in the book. Regalia looks like the old world or earth and has very familiar regions and city names, etc. But there are some huge alterations: there is no Ulthuan, but a huge landbridge that connects Canada with Scandinavia. There are no elven or dwarven sounding cities or lands but strange sounding names in the Americas and Africa that don't fit any race of the old setting. There is no empire, but lots of different states in Europe and Asia - Nuln, Middenheim, etc are there, but Altdorf is not. There are more things you can deduce from the map if you assume that it represents the setting of the game, which I strongly think it does. Mann finally arrives in the city Heldenheim that is build in the Worlds Edge Mountains just in time to visit the crowning of emperor Karl Franz where he announces his plan to conquer the whole world. Mann thinks that he has found Sigmar and the book jumps to the epilog. Sigmar is chained somewhere and starts to dwindle, but then he smiles and proclaims that his great work to eliminate the chaos once and for all has only started. He vows to conquer the warp.
I think it is pretty obvious that the game will be set in this new world. Why would they establish all this in the book when the game doesn’t use it at all, but I haven't seen any actual game material (though there is a slim chance that I get a glimpse this weekend - fingers crossed), so take this into account.+
In the prologue Sigmar survives and pulls the winds of magics through the gap into the warp. In the process the pure untouched currents of the warp are tainted with the personifications of the winds - the Incarnates. This is the birth of eight new minor gods. But most of the book is not about sigmar or the incarnate gods directly, only three chapters as far as I could see were written from their perspective. The rest of the book is an ordinary fantasy adventure story. The book follows Martellus Mann, a reikguard quartermaster who was slain in the end times, but is reborn in Sigmarshall, the domain of Sigmar. I then skipped some hundred pages forward so I don't know what happened in the aftermath, but in the middle of the book, he has gathered a large party of heroes from many realms and realities in a quest for something called the spirit mill or soul mill or something like this. I know for sure that there are several worlds and that the protagonist can travel from one to the other but I didn't read a chapter where this was described in person and I don't know if this is part of the game world. In the middle of the books there is a huge betrayal, sigmarshall is under siege by the armies of the chaos gods. incarnate fights against incarnate and all are cast out from the warp. Mann starts a search for sigmar in the believe that he was reborn somewhere. The second half of the book is set on a world called Regalia. And here it gets interesting: Regalia is the only area/realm/world that has a map in the book. Regalia looks like the old world or earth and has very familiar regions and city names, etc. But there are some huge alterations: there is no Ulthuan, but a huge landbridge that connects Canada with Scandinavia. There are no elven or dwarven sounding cities or lands but strange sounding names in the Americas and Africa that don't fit any race of the old setting. There is no empire, but lots of different states in Europe and Asia - Nuln, Middenheim, etc are there, but Altdorf is not. There are more things you can deduce from the map if you assume that it represents the setting of the game, which I strongly think it does. Mann finally arrives in the city Heldenheim that is build in the Worlds Edge Mountains just in time to visit the crowning of emperor Karl Franz where he announces his plan to conquer the whole world. Mann thinks that he has found Sigmar and the book jumps to the epilog. Sigmar is chained somewhere and starts to dwindle, but then he smiles and proclaims that his great work to eliminate the chaos once and for all has only started. He vows to conquer the warp.
I think it is pretty obvious that the game will be set in this new world. Why would they establish all this in the book when the game doesn’t use it at all, but I haven't seen any actual game material (though there is a slim chance that I get a glimpse this weekend - fingers crossed), so take this into account.+
Bueno, bueno. Qué os parece? Saludos!